1. 1.9.0.0/1.9.0.1 support is here! Update your clients using the NCSoft launcher. Please, use the NCSoft launcher to do this. It works.
2. Updated server with 1.9 shops, npcs (some may still be missing, being added as we go), items, etc.
4. Reduced soul heal price to reflect change in retail.
5. Fixed damage shields so they respond to the proper damage type. MAYBE, IF ERB REMEMBERED...
6. Finally moved the rest of player stats into the core (better this way, far more dynamic). Fixed an issue with chanter stats as well.
7. Added missing light/dark elemental checks.
8. Increased enchant max to +15. Right now, attempts to enchant above +10 will produce drastically declining success rates, so if you had a 50% chance to go from +10 to +11, then +11 to +12 would be 40%, etc (these are examples and do remember that the enchant stone quality/level also affects success rate). Enchants that fail when your item is +10 or above will revert the item back to +10. Going above +10 is for Fabled items ONLY!
9. Added critical defense attribute for enchanted armors.
10. Fixed molars and mau hairs to drop 100% again.
11. Random NPC skills added.
12. Misc skill fixes after moving to 1.9 skills. Yes, we are aware about open aerial duration. It's being reworked to be more retail-like.
13. Chat server added.
14. Branding added (for use in groups).
15. Updated summons to pull certain stats from their masters as per retail.
16. Enabled the race communication restriction again.
17. Significantly increased drop rates for named mobs and bosses that have skills.
18. Fixed polymorph state on teleport.
19. Fixed selectable range issue on npcs.
20. Updated npc vendors to sell items at proper prices.
While on the surface this update looks short, it is not. There is a lot of work that went into this to fix things to be ready for 1.9. There's just no point into going into detail about every little thing done.
